Abstract
The first part of this chapter will get you up and running with XNA 2.0 by guiding you through the installation process and helping you get your code running on a PC and on the Xbox 360 console. The second part of this chapter contains some more advanced topics for those interested in the inner workings of the XNA Framework.
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© 2008 Riemer Grootjans
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(2008). Getting Started with XNA 2.0. In: XNA 2.0 Game Programming Recipes. Apress. https://doi.org/10.1007/978-1-4302-0514-2_1
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DOI: https://doi.org/10.1007/978-1-4302-0514-2_1
Publisher Name: Apress
Print ISBN: 978-1-59059-925-9
Online ISBN: 978-1-4302-0514-2
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