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Abstract

As you might expect in a technical book like this, things start off simple and gradually become more complex. With this chapter, you reach a pinnacle of complexity. Not that the rest of the chapters after this are all downhill, but I think this one in particular requires that you have not skimped on the material that came earlier. That said, I’ll walk you through the concepts step by step, and if you’ve followed along reasonably well up to now, you should be fine.

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© 2007 Keith Peters

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(2007). Billiard Ball Physics. In: Foundation ActionScript 3.0 Animation. Apress. https://doi.org/10.1007/978-1-4302-0384-1_11

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