Abstract
Games generally try to mimic the real world, or create a world that is not so far from reality that the player will still in some way be able to identify with it. In the past this required a real leap of faith on behalf of the player because technology wasn’t yet capable of creating visuals that looked much like reality. But as the technology advanced, game designers began to push the hardware to create more convincing graphics.
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© 2007 Will McGugan
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(2007). Moving into the Third Dimension. In: Beginning Game Development with Python and Pygame. Apress. https://doi.org/10.1007/978-1-4302-0325-4_8
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DOI: https://doi.org/10.1007/978-1-4302-0325-4_8
Publisher Name: Apress
Print ISBN: 978-1-59059-872-6
Online ISBN: 978-1-4302-0325-4
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