Abstract
There are a variety of ways that the player can interact with a game, and this Charpter covers the various input devices in detail. In addition to retrieving information from the devices, we will also explore how to translate what the player does into meaningful events in the game. This is extremely important for any game—regardless of how good a game looks and sounds, it must also be easy to interact with.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 2007 Will McGugan
About this chapter
Cite this chapter
(2007). Accepting User Input. In: Beginning Game Development with Python and Pygame. Apress. https://doi.org/10.1007/978-1-4302-0325-4_6
Download citation
DOI: https://doi.org/10.1007/978-1-4302-0325-4_6
Publisher Name: Apress
Print ISBN: 978-1-59059-872-6
Online ISBN: 978-1-4302-0325-4
eBook Packages: Professional and Applied ComputingProfessional and Applied Computing (R0)Apress Access Books