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Abstract

There are a variety of ways that the player can interact with a game, and this Charpter covers the various input devices in detail. In addition to retrieving information from the devices, we will also explore how to translate what the player does into meaningful events in the game. This is extremely important for any game—regardless of how good a game looks and sounds, it must also be easy to interact with.

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© 2007 Will McGugan

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(2007). Accepting User Input. In: Beginning Game Development with Python and Pygame. Apress. https://doi.org/10.1007/978-1-4302-0325-4_6

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