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Setting the Scene with OpenGL

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Abstract

You’ve come quite far with OpenGL, having learned how to render and manipulate objects in a 3D scene. In this Charpter, we will cover lighting in more detail and introduce you to other OpenGL features that will help you to add polish to your game.

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© 2007 Will McGugan

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(2007). Setting the Scene with OpenGL. In: Beginning Game Development with Python and Pygame. Apress. https://doi.org/10.1007/978-1-4302-0325-4_12

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