Abstract
You’ve come quite far with OpenGL, having learned how to render and manipulate objects in a 3D scene. In this Charpter, we will cover lighting in more detail and introduce you to other OpenGL features that will help you to add polish to your game.
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© 2007 Will McGugan
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(2007). Setting the Scene with OpenGL. In: Beginning Game Development with Python and Pygame. Apress. https://doi.org/10.1007/978-1-4302-0325-4_12
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DOI: https://doi.org/10.1007/978-1-4302-0325-4_12
Publisher Name: Apress
Print ISBN: 978-1-59059-872-6
Online ISBN: 978-1-4302-0325-4
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