Abstract
Let the fun begin! I suspect many of you have been waiting patiently (or not so patiently) for this chapter. It took a certain restraint on my part to not start flying pixels around thescreen back in Chapter I. Animation and motion design is usually what gets my students hooked on codingmand even to embrace trigonometry. This chapter, we’ll explore all kinds of neat motion (including some trig), from deflecting to bouncing to easing to springing. You’ll even create an asteroid shower and [earn how to code all sorts of interesting collisions.
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© 2007 Ira Greenberg
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(2007). Motion. In: Processing. Apress. https://doi.org/10.1007/978-1-4302-0310-0_11
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DOI: https://doi.org/10.1007/978-1-4302-0310-0_11
Publisher Name: Apress
Print ISBN: 978-1-59059-617-3
Online ISBN: 978-1-4302-0310-0
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