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Expert F# pp 275-315 | Cite as

Working with Windows Forms and Controls

  • Don Syme
  • Adam Granicz
  • Antonio Cisternino

Abstract

GUI applications revolve around events, and F# provides a natural way to process events with functions. Graphical interfaces are often developed using visual editors, in particular to build GUIs by assembling controls. Applications, however, often need drawing capabilities for displaying and manipulating data, which requires custom programming to augment available controls. In this chapter, we discuss how to develop graphical applications with F# and why the functional traits of the language suit the event-driven programming paradigm typical of GUIs.

Keywords

Graphical Application Event Handler Event Loop Visual Editor Window Form 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Don Syme, Adam Granicz, and Antonio Cisternino 2007

Authors and Affiliations

  • Don Syme
  • Adam Granicz
  • Antonio Cisternino

There are no affiliations available

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