The previous chapter introduced you to the process of building a GUI-based desktop application using System.Windows.Forms. The point of this chapter is to examine the details of rendering graphics (including stylized text and image data) onto a Form’s surface area. We’ll begin by taking a high-level look at the numerous drawing-related namespaces, and we’ll examine the role of the Paint event, and the almighty Graphics object.
KeywordsSource Code Graphic Class Visual Studio Graphic Object Menu Item
Unable to display preview. Download preview PDF.