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Abstract

This chapter covers the following topics:

  • What components are in the context of ActionScript

  • The benefits of working with components

  • The makeup of the Flash component framework

  • Scripting interactions with components

  • The process of skinning components

  • How to build your own components

  • How to get more components

Up to this point in the book, you’ve been working with the objects in ActionScript that are built into the core language. These include objects like the display list items Sprite and MovieClip, and top-level objects like Array, String, and Number. For additional functionality, you’ve explored building your own classes from scratch or extending the existing classes, as in the iPod example in Chapter 3.

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© 2008 Steve Webster, Todd Yard, and Sean McSharry

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Yard, T. (2008). Working with Components. In: Foundation ActionScript 3.0 with Flash CS3 and Flex. Apress. https://doi.org/10.1007/978-1-4302-0196-0_9

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