Abstract
Once you’ve caught the game-making bug, then it’s only a matter of time before you’ll want to start designing your own games. There’s nothing more satisfying than realizing your creative ideas and seeing other people enjoy them, and that’s precisely what making games is all about. We don’t want you to feel that you have to finish this book before trying out your own ideas—have a go whenever you feel ready, as you can always come back for more knowledge and ideas when you need them. Nonetheless, there is more to designing a good game than having a cool idea for a character or story, so these design chapters are here to provide some helpful advice for designing your own projects.
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© 2006 Jacob Habgood and Mark Overmars
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Habgood, J., Overmars, M. (2006). Game Design: Interactive Challenges. In: The Game Maker’s Apprentice. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-0159-5_5
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DOI: https://doi.org/10.1007/978-1-4302-0159-5_5
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-59059-615-9
Online ISBN: 978-1-4302-0159-5
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