Abstract
Multiplayer games offer game designers many additional ways to create playing experiences that are fun. Even games that are not very enjoyable on your own can be very addictive when playing with or against other human players. Harnessing this power requires designing games that treat all players fairly but still allow them to make the kind of meaningful choices that make games interesting to play. In this chapter we’ll discuss some of the strategies you can use to strike the right balance in your own multiplayer games.
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© 2006 Jacob Habgood and Mark Overmars
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Habgood, J., Overmars, M. (2006). Game Design: Balance in Multiplayer Games. In: The Game Maker’s Apprentice. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-0159-5_11
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DOI: https://doi.org/10.1007/978-1-4302-0159-5_11
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-59059-615-9
Online ISBN: 978-1-4302-0159-5
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