Abstract
Modifiers are powerful features in Max that no modeler could do without. But with over 90 different modifiers for the typical primitive, you can quickly become overwhelmed trying to learn too many of them. Like most areas of Max, you should attempt to master just the important features that will allow you to work effectively and efficiently in your line of work. This chapter covers the modifiers that are most critical to modelers working on architectural visualizations. This list is by no means all you need to know or should strive to learn, as there are many other less utilized, but very effective, modifiers. However, this list consists of what I consider the critical, must-know modifiers, and for me, comprises the vast majority of the modifiers I use on a regular basis.
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© 2006 Brian L. Smith
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(2006). The Critical Modeling Modifiers. In: Foundation 3ds Max 8 Architectural Visualization. Apress. https://doi.org/10.1007/978-1-4302-0158-8_7
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DOI: https://doi.org/10.1007/978-1-4302-0158-8_7
Publisher Name: Apress
Print ISBN: 978-1-59059-557-2
Online ISBN: 978-1-4302-0158-8
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