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The Critical Compound Objects Types (Loft, Boolean, Terrain, and Scatter)

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Foundation 3ds Max 8 Architectural Visualization
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Abstract

Now that the basics of modeling have been covered, it’s time to discuss some of the truly powerful modeling tools for architectural visualizations. Within the Geometry tab of the Create panel is a drop-down list (discussed in Chapter 1) that provides access to numerous object-creation tools for every different industry. Many of these groups of tools provide little or no help to visualizations, however, as they are geared more toward other industries. In fact, of the 11 groups listed, only 3 are discussed in this book. The first group, Standard Primitives, is obviously a must for all 3ds Max users. Another group, Particle Systems, is a must for anyone needing to show flowing water, snow, or other types of systems comprised of small particles. The third group of tools covered in this book, Compound Objects, provides four critical modeling tools for the visualization industry.

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© 2006 Brian L. Smith

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(2006). The Critical Compound Objects Types (Loft, Boolean, Terrain, and Scatter). In: Foundation 3ds Max 8 Architectural Visualization. Apress. https://doi.org/10.1007/978-1-4302-0158-8_6

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