Abstract
The interface of any computer program is the means with which you command the program to perform a task. It stands to reason, therefore, that an interface should be designed in a way that allows the user to command the program as quickly and efficiently as possible. Did Autodesk succeed in creating that perfect interface? They did a great job; however, the default interface was created to benefit all 3ds Max users, not just those specializing in architectural visualizations. This chapter shows you how to best make use of the interface provided, and Appendix C demonstrates how to pick up where Autodesk leaves off, by showing you how to customize the 3ds Max interface to your specific needs.
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© 2006 Brian L. Smith
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(2006). Navigating the 3ds Max Interface. In: Foundation 3ds Max 8 Architectural Visualization. Apress. https://doi.org/10.1007/978-1-4302-0158-8_2
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DOI: https://doi.org/10.1007/978-1-4302-0158-8_2
Publisher Name: Apress
Print ISBN: 978-1-59059-557-2
Online ISBN: 978-1-4302-0158-8
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