Abstract

Cameras in 3ds Max allow you to view a scene from a particular perspective, using all the controls you would expect to find in real-world cameras, as well as many other controls that are not available in the real world. Cameras can capture individual still images or animated sequences. Multiple cameras give you the ability to record the same scene from multiple perspectives and play the role of film director. Compared to other features in 3ds Max, the complexity of cameras is rather minor and the number of parameters involved is relatively small. Just like other features, however, the elements that you do control and the procedures you implement in the use of cameras require just as much skill and experience to master.

Keywords

Smoke 

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Copyright information

© Brian L. Smith 2006

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