Abstract
Now it’s time to create a camera for your scene and play the role of director. Everything a viewer sees in an animation is captured through the lens of your virtual camera, so setting up your camera and animating it properly is critical to producing a pleasing final product. In Quick Start 5, you’ll pick up where you left off in the previous tutorial by creating a new camera and animating it in a way similar to how a movie director might move a camera during the production of a movie. Doing so will set you up for the final tutorial—on rendering—in which you’ll make the final product come to life in the form of a rendered animation.
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© 2006 Brian L. Smith
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(2006). Getting Started with Cameras and Animation. In: Foundation 3ds Max 8 Architectural Visualization. Apress. https://doi.org/10.1007/978-1-4302-0158-8_17
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DOI: https://doi.org/10.1007/978-1-4302-0158-8_17
Publisher Name: Apress
Print ISBN: 978-1-59059-557-2
Online ISBN: 978-1-4302-0158-8
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