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Abstract

As mentioned in the previous chapter, the Maps rollout is the heart of material creation. In this rollout, maps are applied to specific areas of a material, known as channels. A standard material contains each of the twelve map channels listed in Figure 7-1. Some of these channels can have a tremendous impact on architectural visualizations, while others have less importance. This chapter focuses on the critical map channels and how to use them to create realistic materials for use in visualizations.

Keywords

Plane Object Flat Mirror Width Segment Material Editor Alpha Channel 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Brian L. Smith 2006

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