Abstract
As mentioned in the previous chapter, the Maps rollout is the heart of material creation. In this rollout, maps are applied to specific areas of a material, known as channels. A standard material contains each of the twelve map channels listed in Figure 7-1. Some of these channels can have a tremendous impact on architectural visualizations, while others have less importance. This chapter focuses on the critical map channels and how to use them to create realistic materials for use in visualizations.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 2006 Brian L. Smith
About this chapter
Cite this chapter
(2006). The Critical Map Channels. In: Foundation 3ds Max 8 Architectural Visualization. Apress. https://doi.org/10.1007/978-1-4302-0158-8_10
Download citation
DOI: https://doi.org/10.1007/978-1-4302-0158-8_10
Publisher Name: Apress
Print ISBN: 978-1-59059-557-2
Online ISBN: 978-1-4302-0158-8
eBook Packages: Professional and Applied ComputingProfessional and Applied Computing (R0)Apress Access Books