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The Wonderful World of Bitmapdata

  • Paul Barnes-Hoggett

Summary

By now, you should have a pretty good grasp of what BitmapData is and what it can do for you. It’s a really great interface for manipulating bitmap information with far more power than you’ve ever had access to before with Flash. It can be very fast compared to movie clip-level color work. However, although working with BitmapData is fast in terms of processor speed, you have to bear in mind that BitmapData instances can be real memory hogs, and that’s why you should use dispose whenever you’ve finished with an image.

This chapter has really only scratched the surface of what’s possible with the BitmapData API—from here on out, the rest is up to you! Have fun, and above all, be creative.

Keywords

Source Image Output Image Text Variable Blue Channel Movie Clip 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Paul Barnes-Hoggett, Stephen Downs, Glen Rhodes, Craig Swann, Matt Voerman, Todd Yard 2006

Authors and Affiliations

  • Paul Barnes-Hoggett

There are no affiliations available

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