Summary
You’ve traveled quite a distance in this chapter, passing through the varied landscape of motion tweening.
In this chapter, you saw that
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You can use motion tweening to move objects around the stage, and you can use motion paths to guide the objects and onion skins to see multiple frames in the animation.
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You can alter objects as they move, and you can fade them into the background, change their tint and scale, and rotate them.
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You can simulate acceleration and deceleration for more convincing animation using easing and custom easing.
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■You can optimize your animations for performance using redraw regions and bitmap caching.
In the next chapter, you’re going to have some fun with motion tweening’s sibling: shape tweening.
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© 2006 Sham Bhangal and Kristian Besley
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(2006). Motion Tweening. In: Foundation Flash 8. Apress. https://doi.org/10.1007/978-1-4302-0086-4_6
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DOI: https://doi.org/10.1007/978-1-4302-0086-4_6
Publisher Name: Apress
Print ISBN: 978-1-59059-542-8
Online ISBN: 978-1-4302-0086-4
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