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High-Level Site Design

Chapter
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Summary

The summary for this chapter is short and sweet:
  • Learn

  • Work

  • Explore

  • Plan

  • Play

Great Flash design comes from continually honing your design and Flash skills, from innovation, and from trying things out as you go. Remember that time spent monkeying around with little movie clips and effects can pay dividends later.

In the final chapter, you’re going to look at some other Flash areas that are ripe for exploration as you build your Flash future.

Keywords

Open Book Download Time Movie Clip Page Area Flash Experiment 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Sham Bhangal and Kristian Besley 2006

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