Forward Kinematics: Making Things Walk


You’ve done some pretty powerful stuff in this chapter, conquering the basics of forward kinematics. Note that the methods I gave you here are probably not the only solutions to the subject. They’re obviously tailored toward a particular application of the technology: making something walk. Feel free to leave things out, change things, or add whatever you want to this system. Experiment and see what you can come up with.

As a bonus, I’ve provided another file, ch13_10.fla, in which you’ll see a much fuller application of forward kinematics, building on what you’ve done here. Check out that code for a few extra tips and tricks.

Next up, you’ll look at the other side of the coin: inverse kinematics.


Inverse Kinematic Pivot Point Forward Kinematic Movie Clip Walk Cycle 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Keith Peters 2006

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