Forward Kinematics: Making Things Walk
You’ve done some pretty powerful stuff in this chapter, conquering the basics of forward kinematics. Note that the methods I gave you here are probably not the only solutions to the subject. They’re obviously tailored toward a particular application of the technology: making something walk. Feel free to leave things out, change things, or add whatever you want to this system. Experiment and see what you can come up with.
As a bonus, I’ve provided another file, ch13_10.fla, in which you’ll see a much fuller application of forward kinematics, building on what you’ve done here. Check out that code for a few extra tips and tricks.
Next up, you’ll look at the other side of the coin: inverse kinematics.
KeywordsInverse Kinematic Pivot Point Forward Kinematic Movie Clip Walk Cycle
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