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.NET Graphics Programming

Summary

This chapter provided an overview of GDI+ and examined the use of custom controls in the .NET Framework.

You learned that GDI+ is based on GDI. It is a layer over GDI, but adds a lot of functionality to GDI. So, while you’ll usually take advantage of the new, improved programming interface for graphical operations that GDI+ offers, you can always use GDI directly when GDI+ doesn’t meet your needs.

Next, we looked at custom control design and implementation in .NET. The chapter identified three key features that make custom control technology powerful: the ability to produce controls with defined properties, defined events, and a customizable design-time appearance.

Then I noted four areas that you should be familiar with before proceeding with the rest of the book:
  • Managing properties and event handlers in Visual Studio

  • Configuring projects to include various assemblies and namespaces

  • Using the Console class

  • Correctly using classes that implement IDisposable

In the next chapter, you will learn about the drawing surfaces related to the target environments for the graphics resulting from GDI+ coding.

Keywords

Custom Control Visual Studio Event Handler Graphic Functionality Window Control 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Eric White 2006

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