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RACER: A Non-Commercial Driving Game which Became a Serious Tool in the Research of Driver Fatigue

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Book cover Design and Use of Serious Games

Driver fatigue represents one of the main targets in the road safety agenda. Fatigue is, subjectively, physiologically, and psychologically, a complex state. This chapter introduces our research on driver fatigue intertwined with the presentation of the serious driving game we adopted. The motivations to choose RACER as a serious tool in the research of fatigue while driving are described. We present the adaptations implemented on it to meet our research requirements. The method, instruments and procedures employed in addition to this simulator software are detailed. Experimental results, the advantages of this serious tool and desirable improvements from a research stand point are discussed. We conclude that using RACER has been a cost-effective choice. Most importantly, the research results might help to reduce fatigue related road fatalities through the development of training and driver assistance systems.

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Correspondence to Narciso González , Igor Kalyakin or Heikki Lyytinen .

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González, N., Kalyakin, I., Lyytinen, H. (2009). RACER: A Non-Commercial Driving Game which Became a Serious Tool in the Research of Driver Fatigue. In: Kankaanranta, M., Neittaanmäki, P. (eds) Design and Use of Serious Games. Intelligent Systems, Control, and Automation: Science and Engineering, vol 37. Springer, Dordrecht. https://doi.org/10.1007/978-1-4020-9496-5_12

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  • DOI: https://doi.org/10.1007/978-1-4020-9496-5_12

  • Publisher Name: Springer, Dordrecht

  • Print ISBN: 978-1-4020-9495-8

  • Online ISBN: 978-1-4020-9496-5

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