A GIS-based tool for storage, selection and visualization of time series 4D marine datasets
We present an initial attempt for the development of a distributed and scalable GIS-like tool for the storage, selection and visualization of 4D marine datasets. The aim of this tool is to standardize the variety of data available for the water column and support non-technical marine biologists in manipulating 4D marine datasets. The tool is developed towards answering specific environmental and biological questions regarding ocean processes and essential fish habitat mapping in three dimensions.
KeywordsGeographic information systems (GIS) Marine datasets Database 3D graphics 4D visualization
Unable to display preview. Download preview PDF.
- Campbell, B., P. Collins, H. Hadaway, N. Hedley & M. Stoermer, 2002. Web3D in ocean science learning environments: Virtual big beef creek. In Wagner, M. G., K. S. Candan & M. T. Beitler (eds), Proceedings of the Seventh International Conference on 3D Web Technology, Tempe Arizona: 85–91.Google Scholar
- Dunbar, M., 2003. 3D visualization for the analysis of forest cover change. Proceedings of the ISPRS Commission IV Joint Workshop on Challenges in Geospatial Analysis, Integration and Visualization, Stuttgart, Germany.Google Scholar
- Good, J., 2005. The benefits and practicalities of using extensible markup language (XML) for the interfacing and control of object-oriented simulations. In Zerger, A. & R. M. Argent (eds), MODSIM 2005 International Congress on Modelling and Simulation. Modelling and Simulation Society of Australia and New Zealand: 655–661.Google Scholar
- Gosling, J., 1995. Java: An Overview. Sun Microsystems. http://research.sun.com/features/tenyears/volcd/papers/ 7Gosling.pdf. Accessed 12-04-2008.Google Scholar
- Jasnoch, U., V. Coors & U. Kretschmer, 2001. Virtual tourist guide. GIM International 15: 39–41.Google Scholar
- Kinshuk, H. H., N. Albi, A. Patel & C. Jesshope, 2001. Client-server architecture based integrated system for education at a distance. In Ruokamo, H., O. Nykanen, S. Pohjolainen & P. Hietala (eds), Intelligent Computer and Communications Technology-Learning in On-line Communities. Proceedings of the Tenth International PEG Conference, Tampere University of Technology: 57–61.Google Scholar
- McCann, M., 2002. Creating 3D oceanographic data visualizations for the web. In Wagner, M. G., K. S. Candan & M. T. Beitler (eds), Proceedings of the Seventh International Conference on 3D Web Technology, Tempe Arizona: 179–184.Google Scholar
- Moore, R., C. Baru, R. Marciano, A. Rajasekar & M. Wan, 1998. Data-intensive computing. In Foster, I. & C. Kesselman (eds), The Grid: Blueprint for a Future Computing Infrastructure. Morgan Kaufmann Publishers, San Francisco: 105–129.Google Scholar
- Preece, J., Y. Rogers, H. Sharp, D. Benyon, S. Holland & T. Carey, 1994. Human-computer Interaction. Addison-Wesley, Wokingham, UK.Google Scholar
- Schonhage, B., A. van Ballegooij & A. Eliens, 2000. 3D gadgets for business process visualization-A case study. Proceedings of the Fifth Symposium on Virtual Reality Modeling Language (Web3D-VRML). Monterey California: 131–138.Google Scholar