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The Use of War Game Simulations for Business Strategies

Part of the NATO Science for Peace and Security Series C: Environmental Security book series (NAPSC)

Abstract

War gaming, long used by military organizations to test strategies without actual combat, are now being used by nonmilitary private and public sector organizations to support the formulation of potentially high-impact decisions and plans. This chapter defines war gaming approaches, describes their application in two case studies, and identifies specific situations that they can effectively address.

Keywords

Business Strategy Homeland Security Precision Medicine Scenario Planning Public Sector Organization 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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References

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    Christian W. Erickson and Bethany A Barratt, ‘Prudence or Panic? Preparedness Exercises, Countertenor Mobilization, and Media Coverage — Dark Winter, TOPOFF 1 and 2’, Journal of Homeland Security and Emergency Management, Vol. 1, No. 4, 2004, p. 3CrossRefGoogle Scholar
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    Correspondence with Mark Bouch and Sykes Fairbairn, August 2007.Google Scholar
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    Interview: Testing the UK’s response to a global flu outbreak. RUSI Jane’s Homeland Security Monitor, April 2007, pp. 18–19.Google Scholar

Copyright information

© Springer Science + Business Media B.V 2008

Authors and Affiliations

  1. 1.Simfore Ltd.LondonUK
  2. 2.Institute of Biomedical EngineeringImperial College LondonLondonUK

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