This paper argues that the design intent can be preserved along the product design cycle only if the whole process is supported by proper methods and advanced digital technologies to model virtual prototypes managing the styling product coherence. In this context, the most critical phase is the transformation from the design concept represented by sketches and physical prototypes and the engineered CAD models necessary for testing and manufacturing. We aim at facilitating the design intent preservation identifying the better digital technology usable to convert designers' conceptual models in digital ones. The proposed classification is based on the analysis of creative strategies adopted by the designer and on their correlation with the modeling features in the computational systems. This goal requires the definition of design intent transmitters that we define freeform aesthetic features, and the determination of a benchmarking method to map computational systems with the creative strategies. Experimental work through protocol studies has been performed to validate the mapping method.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Crilly N, Moultrie J, Clarkson PJ (2004) Seeing things: consumer response to the visual domain in product design Design Studies 25: 547–577
Chan CS (2000) Can style be measured? Design Studies 21: 277–291
Mono R (1997) Design for product understanding Liber. Stockholm
Stevenson DA, Guan X, MacCallun KJ, Duffy A (1996) Sketching on the back of the computational envelope…and then posting it? AID'96 Workshop on Visual Presentation, Reasoning and Interaction in Design, Stanford University, USA
Jakobson R (1971) Language in relation to other communication systems. In Roman Jakobson (ed), Selected Writings 2: 570–579
Eco U (1976) A theory of semiotics. Indiana University Press, London
Jakobson R (1960) Closing statement: linguistics and poetics. In Sebeok (ed): 350–377
Oxman R (2006) Theory and design in the first digital age. Design Studies 27: 229–265
Lindsey B (2001,) Digital Gehry, the IT revolution in architecture. Birkhauser, Switzerland
Do EYL, Gross MD (1995) Drawing analogies: finding visual references by sketching. Proc. of ACADIA, Seattle WA: 35–52
Mengoni M, Mandorli F, Germani M (2006) Surface reconstruction method for reverse engineering based on aesthetic knowledge. Proc. of TMCE 2006: 251–262
Fontana M, Giannini F, Meirana M (2000) Free form features for aesthetic design. Int. J. of Shape Modeling 6(2): 273–302
Liu Y, Lim C (2006) New tectonics: a preliminary framework involving classic and digital thinking. Design Studies 27: 267–307
Bordegoni M, Cugini U (2006) Haptic modeling in the conceptual phases of product design. Virtual Reality Journal 9(1): 192–202
Horvath I, Tromp N (2003) Comprehending emotion language in shape conceptualization. Proc. of ASME/DETC 2003, Chicago
Prats M, Earl CF (2006) Exploration through drawings in the conceptual stage of product design. In JS Gero (ed), Design Computing and Cognition'06, Springer: 83–102
Cross N (1997) Descriptive models of creative design: application to an example. Design Studies 18: 427–455.
Vosniadou S, Ortony A (1989) Similarity and analogical reasoning. Cambridge University Press, Cambridge, UK
Goel V (1995) Sketches of thought. MIT Press, Cambridge, Massachusetts
Indurkhya B (1997) Computational modeling of mechanisms of creativity. In T Veale (ed), Computational Models of Creative Cognition, John Benjamins Publishing Co
Do EYL (2002) Drawing marks, acts, and reacts, toward a computational sketching interface for architectural design. AIEDAM 16(3): 149–171
RodrÃguez A (2004) Cognitive analysis of relationships between analogies and sketches during idea generation in industrial design. Proc. of DCC'04, MIT, USA
Fontana M, Giannini F, Meirana M (1999) A free form feature taxonomy. Proc. of Eurographics'99 18 (3)
Langerak TR, Vergeest JSM (2007) A new framework for the definition and recognition of freeform features. J. of Engineering Design 18(5): 525–540
Mengoni M, Germani M, Mandorli F (2007) Reverse engineering of aesthetic products: use of hand-made sketches for the design intent formalization. J. of Engineering Design 18(5): 413–435
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2008 Springer Science+Business Media B.V
About this paper
Cite this paper
Mengoni, M., Germani, M. (2008). Interacting with Virtual Prototypes Coherently with Design Intent. In: Gero, J.S., Goel, A.K. (eds) Design Computing and Cognition '08. Springer, Dordrecht. https://doi.org/10.1007/978-1-4020-8728-8_35
Download citation
DOI: https://doi.org/10.1007/978-1-4020-8728-8_35
Publisher Name: Springer, Dordrecht
Print ISBN: 978-1-4020-8727-1
Online ISBN: 978-1-4020-8728-8
eBook Packages: Computer ScienceComputer Science (R0)