In this research funded by NSFC (50408038), an agentbased simulation model is developed for the human evacuation behaviour determined by a list of so-called architectural clues in the environment. A research method is introduced with an application for one of these clue types called Doorway. A six-variable model and a related set of virtual scenes were constructed and implemented in a Head-CAVE system, in which 102 subjects were tested as in an evacuation game. With the binary logit regression analysis a utility function is estimated indicating how these variables affect human choice on any pair of doorways in a scene. Evidence was found that the distance from the decision point to the doorway is not always the most important factor as it is assumed in the other evacuation models.
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Sun, C., De Vries, B., Dijkstra, J. (2007). Measuring Human Behaviour Using Head-Cave. In: Dong, A., Moere, A.V., Gero, J.S. (eds) Computer-Aided Architectural Design Futures (CAADFutures) 2007. Springer, Dordrecht. https://doi.org/10.1007/978-1-4020-6528-6_37
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DOI: https://doi.org/10.1007/978-1-4020-6528-6_37
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