In this article we introduce the research on finding solutions using a 3D motion capture system for architectural design purpose by sensitizing a physical space and its virtual counterpart for user interaction and human motion input. We separate this use in four major steps to get a deeper understanding about the processes of space perception and space constitution in architectural (design) tasks. With detailed information about the manner of movement and the structured workflow it is possible to get new insights into space interaction. Furthermore spacensing provides a toolbox for users to investigate virtual space conditions as well as it allows to draw out conclusions on space sociological assumptions.


Virtual Environment Space Perception Full Body Abstraction Layer Space Syntax 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer 2007

Authors and Affiliations

  • Stefan Zedlacher
    • 1
  1. 1.Graz University of TechnologyAustralia

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