DIGITAL SKETCHING IN A MULTI-ACTOR ENVIRONMENT

  • ALEXANDER KOUTAMANIS

Abstract

The paper discusses digital sketching in the framework of multi-actor design processes. The discussion focuses on the registration, analysis and feedback of annotations made with digital pens on prints of CAD drawings and early stage sketching, both in synchronous and asynchronous situations. It is proposed that the main advantages of this form of digital sketching are the registration of syntagmatic information and the ability to distinguish between different actors. This makes it possible to identify meaningful entities and clarify issues of common authorship or emergence.

Keywords

Sorting Plague 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Achten, H, De Vries, B and Jessurun, J: 2000, DDDOOLZ, A virtual reality sketch tool for early design, CAADRIA, Singapore, pp. 451–460.Google Scholar
  2. Achten, H and Jessurun, J: 2002, An agent framework for recognition of graphic units in drawings, eCAADe, Warsaw, pp. 246–253.Google Scholar
  3. Cheng, NY-w: 2004, Stroke sequence in digital sketching, eCAADe, Copenhagen, pp. 387–393.Google Scholar
  4. Cheng, NY-w: 2004, Teaching with digital sketching, in W Bennett and M Cabrinha (eds), Design Communication Association–11th Biannual Conference, San Luis Obispo, pp. 61–67.Google Scholar
  5. Cheng, NY-w and Lane-Cumming, S: 2003, Using mobile digital tools for learning about places, CAADRIA, Bangkok, pp. 145–156.Google Scholar
  6. Do, EY-L: 2001, Graphics interpreter of design actions. The GIDA system of diagram sorting and analysis, in B de Vries, J van Leeuwen and H Achten (eds), Computer Aided Architectural Design Futures, Kluwer, Dordrecht, pp. 271–284.Google Scholar
  7. Do, EY-L: 2001, VR sketchpad: Create instant 3D worlds by sketching on a transparent window, in B de Vries, J van Leeuwen and H Achten (eds), Computer Aided Architectural Design Futures, Kluwer, Dordrecht, pp. 161–172.Google Scholar
  8. Do, EY-L: 2002, Drawing marks, acts, and reacts: Toward a computational sketching interface for architectural design, AI EDAM 16(3): 149–171.CrossRefGoogle Scholar
  9. Gross, MD: 1995, Indexing visual databases of designs with diagrams, in A Koutamanis, H Timmermans and I Vermeulen (eds), Visual Databases in Architecture. Recent Advances in Design and Decision Making, Avebury, Aldershot, pp. 1–14.Google Scholar
  10. Jozen, T, Wang, L and Sasada, T: 1999, Sketch VRML–3D modeling of conception, in A Brown, M Knight and P Berridge (eds) Architectural Computing: From Turing to 2000, University of Liverpool, Liverpool, pp. 557–563.Google Scholar
  11. Koutamanis, A: 1995, Recognition and retrieval in visual architectural databases, in A Koutamanis, H Timmermans and I Vermeulen (eds), Visual Databases in Architecture. Recent Advances in Design and Decision Making, Avebury, Aldershot, pp. 15–42.Google Scholar
  12. Koutamanis, A: 2001, Prolegomena to the recognition of floor plan sketches: A typology of architectural and graphic primitives in freehand representations, in H Achten, B de Vries and J Hennessey (eds), Design Research in The Netherlands 2000, Faculteit Bouwkunde, TU Eindhoven, Eindhoven, pp. 93–103.Google Scholar
  13. Sugishita, S, Kondo, K, Sato, H, Shimada, S and Kimura, F: 1995, Interactive freehand sketch interpreter for geometric modelling, Proceedings of the Sixth International Conference on Human-Computer Interaction, pp. 561–566.Google Scholar
  14. Van Sommers, P: 1984, Drawing and Cognition: Descriptive and Experimental Studies of Graphic Production Processes, Cambridge University Press, Cambridge.Google Scholar
  15. Woessner, U, Kieferle, J and Drosdol, J: 2004, Interaction methods for architecture in virtual environments, eCAADe, Copenhagen, pp. 66–73.Google Scholar

Copyright information

© Springer 2006

Authors and Affiliations

  • ALEXANDER KOUTAMANIS
    • 1
  1. 1.Delft University of TechnologyThe Netherlands

Personalised recommendations