Abstract
The underlying mathematical theory is important in any branch of computer programming, but particularly so in graphics. The majority of techniques presented in this book rely entirely upon a solid background of co-ordinate and vector geometry, and it is imperative that the reader gains some grounding in the methods involved before progressing to the later applications.
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© 1992 Ian O. Angell and D. Tsoubelis
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Angell, I.O., Tsoubelis, D. (1992). An introduction to two-dimensional co-ordinate geometry. In: Advanced Graphics on VGA and XGA Cards Using Borland C++. Palgrave, London. https://doi.org/10.1007/978-1-349-22336-7_4
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DOI: https://doi.org/10.1007/978-1-349-22336-7_4
Publisher Name: Palgrave, London
Print ISBN: 978-1-349-22338-1
Online ISBN: 978-1-349-22336-7
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