Abstract
In this book we will be concentrating on the techniques of modelling and rendering (that is, drawing, colouring, shading, etc.) mainly three-dimensional objects. We will give a software package and application programs, constructed in. the Borland C++ environment, that can run on IBM AT and PS/2 machines (and compatibles), with graphics interfaces driven by the most popular graphics adapters, the VGA and XGA ‘cards’.
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© 1992 Ian O. Angell and D. Tsoubelis
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Angell, I.O., Tsoubelis, D. (1992). Familiarization with graphics adapters and C++ programs. In: Advanced Graphics on VGA and XGA Cards Using Borland C++. Palgrave, London. https://doi.org/10.1007/978-1-349-22336-7_1
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DOI: https://doi.org/10.1007/978-1-349-22336-7_1
Publisher Name: Palgrave, London
Print ISBN: 978-1-349-22338-1
Online ISBN: 978-1-349-22336-7
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