Familiarization with graphics adapters and C++ programs
In this book we will be concentrating on the techniques of modelling and rendering (that is, drawing, colouring, shading, etc.) mainly three-dimensional objects. We will give a software package and application programs, constructed in. the Borland C++ environment, that can run on IBM AT and PS/2 machines (and compatibles), with graphics interfaces driven by the most popular graphics adapters, the VGA and XGA ‘cards’.
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