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Familiarization with graphics adapters and C++ programs

  • Ian O. Angell
  • Dimitrios Tsoubelis
Chapter

Abstract

In this book we will be concentrating on the techniques of modelling and rendering (that is, drawing, colouring, shading, etc.) mainly three-dimensional objects. We will give a software package and application programs, constructed in. the Borland C++ environment, that can run on IBM AT and PS/2 machines (and compatibles), with graphics interfaces driven by the most popular graphics adapters, the VGA and XGA ‘cards’.

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Copyright information

© Ian O. Angell and D. Tsoubelis 1992

Authors and Affiliations

  • Ian O. Angell
    • 1
  • Dimitrios Tsoubelis
    • 1
  1. 1.Department of Information SystemsLondon School of EconomicsUK

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