Skip to main content

Part of the book series: Macmillan Computer Science Series ((COMPSS))

  • 19 Accesses

Abstract

Before we lead on to a study of the graphical display of objects in three-dimensional space, we first have to come to terms with the three-dimensional Cartesian co-ordinate geometry and introduce some useful procedures for manipulating objects in three-dimensional space. (For further reading we recommend books by Cohn (1961) and McCrae (1953)). As in two-dimensional space, we arbitrarily fix a point in the space, named the co-ordinate origin (origin for short). We then imagine three mutually perpendicular lines through this point, each line extending to infinity in both directions. These are the x-axis, y-axis and z-axis. Each axis is thought to have a positive and a negative half, both starting at the origin — that is, distances measured from the origin along the axis are positive on one side and negative on the other. We may think of the x and y axes in a similar way to two-dimensional space, both lying on the page of this book say, the positive x-axis horizontal and to the right of the origin, and the positive y-axis vertical and above the origin. This just leaves the position of the z-axis: it has to be perpendicular to the page (since it is perpendicular to both x and y axes). The positive z-axis can be into the page (the so-called left-handed triad of axes) or out of the page (the right-handed triad). You can realise the difference on your hands. On either hand, hold the thumb, index finger and middle finger at right angles to one another with the middle finger perpendicular to the palm of your hand: the thumb may be taken as the positive x-axis, the index finger as the positive y-axis and the middle finger the positive z-axis. See figure 6.1.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Author information

Authors and Affiliations

Authors

Copyright information

© 1988 Ian O. Angell and Gareth Griffith

About this chapter

Cite this chapter

Angell, I.O., Griffith, G. (1988). Three-dimensional Co-ordinate Geometry. In: High-resolution Computer Graphics Using Pascal. Macmillan Computer Science Series. Palgrave, London. https://doi.org/10.1007/978-1-349-19714-9_6

Download citation

  • DOI: https://doi.org/10.1007/978-1-349-19714-9_6

  • Publisher Name: Palgrave, London

  • Print ISBN: 978-0-333-44241-8

  • Online ISBN: 978-1-349-19714-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics