Abstract
The methods introduced so far enable us to create and draw a simple representation of any two-dimensional scene consisting of a set of vertices, lines and polygonal facets. In this chapter we shall consider a number of techniques which may be used for more complex pictures of two-dimensional scenes along with some which we will need when developing algorithms to deal with three-dimensional solid models.
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© 1987 Ian O. Angell and Gareth Griffith
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Angell, I.O., Griffith, G. (1987). Techniques for Manipulating Two-dimensional Objects. In: High-resolution Computer Graphics Using FORTRAN 77. Macmillan Computer Science Series. Palgrave, London. https://doi.org/10.1007/978-1-349-18644-0_5
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DOI: https://doi.org/10.1007/978-1-349-18644-0_5
Publisher Name: Palgrave, London
Print ISBN: 978-0-333-40399-0
Online ISBN: 978-1-349-18644-0
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