Abstract
Before we consider projections of three-dimensional space on to our necessarily two-dimensional screen, we need to introduce the concepts of transforming coordinate systems (as we did with two-dimensional space in chapter 3). As in the two-dimensional case there are three basic transformations: change of origin, change of scale and rotation of axes. Since we have introduced the idea of matrix representation of transformations in this lower dimension, we shall move directly to a similar representation of three-dimensional space.
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© 1981 Ian O. Angell
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Angell, I.O. (1981). Matrix Transformation of Three-dimensional Space; Orthographic Projections. In: A Practical Introduction to Computer Graphics. Macmillan Computer Science Series. Palgrave, London. https://doi.org/10.1007/978-1-349-16592-6_6
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DOI: https://doi.org/10.1007/978-1-349-16592-6_6
Publisher Name: Palgrave, London
Print ISBN: 978-0-333-31083-0
Online ISBN: 978-1-349-16592-6
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