Skip to main content

Matrix Transformation of Three-dimensional Space; Orthographic Projections

  • Chapter
A Practical Introduction to Computer Graphics

Part of the book series: Macmillan Computer Science Series

  • 39 Accesses

Abstract

Before we consider projections of three-dimensional space on to our necessarily two-dimensional screen, we need to introduce the concepts of transforming coordinate systems (as we did with two-dimensional space in chapter 3). As in the two-dimensional case there are three basic transformations: change of origin, change of scale and rotation of axes. Since we have introduced the idea of matrix representation of transformations in this lower dimension, we shall move directly to a similar representation of three-dimensional space.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Author information

Authors and Affiliations

Authors

Copyright information

© 1981 Ian O. Angell

About this chapter

Cite this chapter

Angell, I.O. (1981). Matrix Transformation of Three-dimensional Space; Orthographic Projections. In: A Practical Introduction to Computer Graphics. Macmillan Computer Science Series. Palgrave, London. https://doi.org/10.1007/978-1-349-16592-6_6

Download citation

  • DOI: https://doi.org/10.1007/978-1-349-16592-6_6

  • Publisher Name: Palgrave, London

  • Print ISBN: 978-0-333-31083-0

  • Online ISBN: 978-1-349-16592-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics