Abstract
The basic idea behind making computer movies is quite straightforward. Using the methods developed in previous chapters, the programmer produces sequences of 16 mm film; each frame from a sequence will differ slightly from the preceding and succeeding frames. The sequences can then be spliced together as is usual with movie films. When a film is projected, normally at 24 frames per second, the scenes on successive frames merge to give the effect of movement in a computer-produced ‘cartoon’.
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© 1981 Ian O. Angell
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Angell, I.O. (1981). Computer Movies. In: A Practical Introduction to Computer Graphics. Macmillan Computer Science Series. Palgrave, London. https://doi.org/10.1007/978-1-349-16592-6_10
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DOI: https://doi.org/10.1007/978-1-349-16592-6_10
Publisher Name: Palgrave, London
Print ISBN: 978-0-333-31083-0
Online ISBN: 978-1-349-16592-6
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