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Abstract

Since LOGO can handle words, you can use LOGO to write your own adventure games. For those of you who are not familiar with this type of game, you, the player, assume the role of the hero or heroine. Depending on the game, you can be a swash-buckling knight or Super Girl. You can be an animal or an explorer. The games take place in a fantasy world in which you have to overcome obstacles and reach a final goal. On the way you can meet monsters, find treasure and generally use your wits to solve problems and defeat your opponents. To begin, here is a simple adventure game in which you have to find the Pink Punk. He is hiding somewhere in the house. You have to search for him. The figure opposite shows you a plan of some of the rooms used in the game. A room in an adventure is simply a location and could be a wood or a cave, and not just a room of a house.

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© 1985 Serafim Gascoigne

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Gascoigne, S. (1985). Adventure games. In: Turtle Fun LOGO for the Spectrum 48K. Palgrave, London. https://doi.org/10.1007/978-1-349-08240-7_16

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  • DOI: https://doi.org/10.1007/978-1-349-08240-7_16

  • Publisher Name: Palgrave, London

  • Print ISBN: 978-1-349-08242-1

  • Online ISBN: 978-1-349-08240-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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