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A Worked Example of a Video Game

  • Ian O. Angell
  • Brian J. Jones
Chapter
  • 8 Downloads

Abstract

In this chapter we examine the use of both BASIC and Assembler programming for animated video games. In general games are expensive, and the players interest can be short-lived. If players can achieve a reasonable result themselves then most would prefer to write their own simple video games, and spend their money only on good-quality sophisticated games. Tape cassette 2 contains an extensive example of the sort of game that most competent programmers can reasonably expect to write, without going to the extreme of putting the whole game into machine code.

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Copyright information

© Ian O. Angell and Brian J. Jones 1983

Authors and Affiliations

  • Ian O. Angell
    • 1
  • Brian J. Jones
    • 1
  1. 1.Department of Statistics and Computer Science, Royal Holloway CollegeUniversity of LondonEghamUK

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