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Abstract

To give your programs that really professional quality it is essential to make them user friendly. This is one of the few pieces of advertising jargon that actually bears any relation to reality: it is essential to make programs easy to use, not just for yourself but for other people. We have all returned to programs written in a hurry three months previously, only to find that they are so badly structured/commented that we cannot understand them. It is good programming practice to comment on your programs as well as making their output self-explanatory. Ensure that the prompts displayed while you are actually RUNning the program are clear and concise. Another simple way of providing help is to include an introductory instruction routine as found on most video games.

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© 1983 Ian O. Angell and Brian J. Jones

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Angell, I.O., Jones, B.J. (1983). Advanced Programming Techniques. In: Advanced Graphics with the Sinclair ZX Spectrum. Palgrave, London. https://doi.org/10.1007/978-1-349-06763-3_14

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  • DOI: https://doi.org/10.1007/978-1-349-06763-3_14

  • Publisher Name: Palgrave, London

  • Print ISBN: 978-1-349-06765-7

  • Online ISBN: 978-1-349-06763-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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