Leisure is a growth industry. People are enjoying more leisure time and indulging in more leisure expenditure whilst others are more and more concerned with telling them how to consume it. Household gadgetry produces more time free for recreational pursuits, faster travel makes more destinations accessible and gives more time free for spending at the destination, television expands to fill the gap but produces programmes which encourage new leisure interests and advertisements with a dominant leisure theme. Better recreational facilities in schools also encourage more of the population to maintain their interests in later years. Increases in real incomes bring sports like sailing and skiing within the reach of many more people.
KeywordsDemand Curve Travel Demand Leisure Interest Distance Decay Function Recreational Site
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