Abstract
War gaming, political gaming and simulations of international processes have much in common. The range of representation extends from the entirely human at one end to the entirely computerised at the other, with man—computer mixtures of various kinds in between. Following the normal convention, I use the word ‘simulation’ to mean those representations where some of the processes are simulated according to predetermined formulae (usually built into a computer programme without human intervention. The rest are games. I repeat here the reminder that the games in question have nothing to do with game theory, which is a branch of mathematics, as explained in Chapter 3, and not an experimental technique.
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© 1971 Palgrave Macmillan, a division of Macmillan Publishers Limited
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Forward, N. (1971). Further Pursuit: Simulations and Linked Learning. In: The Field of Nations. Palgrave Macmillan, London. https://doi.org/10.1007/978-1-349-00970-1_5
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DOI: https://doi.org/10.1007/978-1-349-00970-1_5
Publisher Name: Palgrave Macmillan, London
Print ISBN: 978-1-349-00972-5
Online ISBN: 978-1-349-00970-1
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