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Abstract

In this chapter I begin by offering a discussion of the role of video game consoles in the video game industry, the most important video game consoles, and the question of whether consoles will be supplanted by tablets and smartphones. Next I offer information on the most important kinds and genres of video games and statistics on the amount of money spent on handheld, mobile, personal computer, and video game consoles and a listing of the top ten video games of 2013. This is followed by a discussion of the attributes of video games, such as immersion and interactivity, and the problem of video game addiction. Finally I offer an analysis of PacMan as an example of how video games reflect important themes in American culture.

Keywords

Video Game Video Game Player Mobile Game Electronic Imperative Video Game Addiction 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Arthur Asa Berger 2015

Authors and Affiliations

  • Arthur Asa Berger
    • 1
  1. 1.San Francisco State UniversityUSA

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