This chapter offers a definition of the Internet (of which there are many), a timeline on the development the Internet and devices that make use of it, and of various sociocultural issues connected with the Internet, such as the problem of privacy in the Internet age, the social problem of bullying by people using the Internet, and the impact the Internet has had on our psyches—especially in relation to loneliness and isolation that afflict many people. It also deals with addiction to video games and the forthcoming “Internet of Things,” in which all of our digital devices will be connected to one another and can be operated with our smartphones.


Domain Name System Playing Video Game National Security Agency Electronic Imperative Internet Relay Chat 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Arthur Asa Berger 2015

Authors and Affiliations

  • Arthur Asa Berger
    • 1
  1. 1.San Francisco State UniversityUSA

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