The Case for Games and Iconography in Multicultural Technology Training
The topic of games for learning is fairly well covered in the literature and accepted generally as an effective teaching medium (see, e.g., Christopher and Smith1; Simulation & Gaming (S&G),2 an international journal of theory, practice and research; Steinkuehler et al.3).
KeywordsUser Instruction Global Implementation Negotiation Training Improve Information Flow Method Traditional Training
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- E.M. Christopher and L.E. Smith, 1991, Negotiation training through gaming: strategies, tactics, and manoeuvres (Kogan Page).Google Scholar
- S. Thiagarajan, 2005, Thiagi’s interactive lectures: power up your training with interactive games and exercises (Google eBook: American Society for Training and Development).Google Scholar