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World of Warcraft: Burning Crusade

  • William Sims Bainbridge
Chapter
Part of the Springer Series in Immersive Environments book series (SSIE)

Abstract

By far the most popular subscription-based massively multiplayer online role-playing game, World of Warcraft, is primarily a fantasy universe in which magic and mythology weave a rich tapestry of legend a visitor can experience directly through completing thousands of quests across vast realms [1]. However, the first of its two major expansions, the Burning Crusade, emphasizes science-fiction elements and offers a direct intellectual challenge to the idea that our own science and technology can progress significantly beyond their current levels of development. Beneath all the fun and delight offered by this marvelously crafted gameworld lurks a grim question: Is it possible that the natural laws of the world we actually inhabit are not capable of supporting the kinds of future we might want to create?

Keywords

Primary Element Science Fiction Auction House Gold Coin Episodic Theory 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag London Limited 2011

Authors and Affiliations

  • William Sims Bainbridge
    • 1
  1. 1.VirginiaUSA

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