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EVE Online

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The Virtual Future

Part of the book series: Springer Series in Immersive Environments ((SSIE))

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Abstract

Created by a small group of innovators in Reykjavík, Iceland, EVE Online has a well-deserved reputation for being challenging, immense, and different in many respects from the typical online game. It shares with Jumpgate the feature that the user’s avatar is a spaceship, and all the action takes place in space rather than on the surface of a planet. The pilot is represented by a small picture with personal possessions and a set of skills rather than a human body. For new players, EVE offers many training missions, but the main action is created by the players themselves as they set up corporations that occupy regions of the galaxy and fight battles against each other. Although my two main characters visited about a hundred solar systems, reportedly EVE spans 7,500 of them.

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References

  1. Gonzales, T.: Theodicy. CCP Games, Reykjavík, Iceland (2006). http://www.eve-online.com/races/theodicy/

  2. http://voyager.jpl.nasa.gov/mission/weekly-reports/

  3. Bainbridge, W.S.: Dimensions of Science Fiction, pp. 78–83. Harvard University Press, Cambridge, MA (1986)

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  4. Childe, V.G.: Man Makes Himself. New American Library, New York (1951)

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© 2011 Springer-Verlag London Limited

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Bainbridge, W.S. (2011). EVE Online. In: The Virtual Future. Springer Series in Immersive Environments. Springer, London. https://doi.org/10.1007/978-0-85729-904-8_7

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  • DOI: https://doi.org/10.1007/978-0-85729-904-8_7

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  • Publisher Name: Springer, London

  • Print ISBN: 978-0-85729-903-1

  • Online ISBN: 978-0-85729-904-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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