The Skylark and the Shuttle

  • William Sims Bainbridge
Part of the Springer Series in Immersive Environments book series (SSIE)


This book has applied the methods of sociology and anthropology, drawing upon concepts from science and technology studies plus futurology, to understand our era’s distinctive new artform: prophetic gameworlds. Virtual worlds depicting possible futures may, in time, teach us to know what has hitherto been unknown, through directly experiencing radical alternative to conventional life. Of course, this is not to say that current virtual worlds are realistic. But as the years pass, and the number and diversity of online role playing games increase, we can use them to prototype the real futures we may create for ourselves. This book describes the first decade of online science fiction gameworlds. What will the tenth decade be like, or the hundredth?


Virtual World Space Shuttle Science Fiction Space Travel Real Future 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag London Limited 2011

Authors and Affiliations

  • William Sims Bainbridge
    • 1
  1. 1.VirginiaUSA

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