Abstract
In order to achieve realism, the many algorithms and techniques employed in computer graphics have to construct mathematical models of curved surfaces, models that are based on curves.
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© 2011 Springer-Verlag London Limited
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Salomon (emeritus), D. (2011). Linear Interpolation. In: The Computer Graphics Manual. Texts in Computer Science. Springer, London. https://doi.org/10.1007/978-0-85729-886-7_9
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DOI: https://doi.org/10.1007/978-0-85729-886-7_9
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