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Parallel Projections

  • David Salomon (emeritus)
Chapter
Part of the Texts in Computer Science book series (TCS)

Abstract

The projections discussed in this book transform a scene from three dimensions to two dimensions. Projections are needed because computer graphics is about designing and constructing three-dimensional scenes, but graphics output devices are two-dimensional.

Keywords

Projection Plane Perspective Projection Projection Angle Oblique Projection True Dimension 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag London Limited 2011

Authors and Affiliations

  1. 1.Department of Computer ScienceCalifornia State UniversityNorthridgeUSA

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