Parallel Projections

  • David Salomon (emeritus)
Part of the Texts in Computer Science book series (TCS)


The projections discussed in this book transform a scene from three dimensions to two dimensions. Projections are needed because computer graphics is about designing and constructing three-dimensional scenes, but graphics output devices are two-dimensional.


Projection Plane Perspective Projection Projection Angle Oblique Projection True Dimension 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Copyright information

© Springer-Verlag London Limited 2011

Authors and Affiliations

  1. 1.Department of Computer ScienceCalifornia State UniversityNorthridgeUSA

Personalised recommendations