Parallel Projections

Part of the Texts in Computer Science book series (TCS)


The projections discussed in this book transform a scene from three dimensions to two dimensions. Projections are needed because computer graphics is about designing and constructing three-dimensional scenes, but graphics output devices are two-dimensional.


Projection Plane Perspective Projection Projection Angle Oblique Projection True Dimension 
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Copyright information

© Springer-Verlag London Limited 2011

Authors and Affiliations

  1. 1.Department of Computer ScienceCalifornia State UniversityNorthridgeUSA

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