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Visible Surface Determination

  • David Salomon (emeritus)
Chapter
Part of the Texts in Computer Science book series (TCS)

Abstract

We are surrounded by objects of every size, shape, and color, but we don’t see all of them. Nearby objects tend to obscure parts of distant objects. The visibility problem, the problem of deciding which elements of a rendered scene are visible by a given observer, and which are hidden, has to be solved by any three-dimensional graphics program or software package.

Keywords

Surface Patch Visible Part Plane Equation Boundary Pixel Polygonal Surface 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag London Limited 2011

Authors and Affiliations

  1. 1.Department of Computer ScienceCalifornia State UniversityNorthridgeUSA

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