Abstract
We are surrounded by objects of every size, shape, and color, but we don’t see all of them. Nearby objects tend to obscure parts of distant objects. The visibility problem, the problem of deciding which elements of a rendered scene are visible by a given observer, and which are hidden, has to be solved by any three-dimensional graphics program or software package.
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© 2011 Springer-Verlag London Limited
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Salomon (emeritus), D. (2011). Visible Surface Determination. In: The Computer Graphics Manual. Texts in Computer Science. Springer, London. https://doi.org/10.1007/978-0-85729-886-7_18
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DOI: https://doi.org/10.1007/978-0-85729-886-7_18
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