• David Salomon (emeritus)
Part of the Texts in Computer Science book series (TCS)


Rendering is a general term for methods that display a realistic-looking three-dimensional solid object on a two-dimensional output device (normally screen or paper). Perhaps the simplest way to render an object is to display its surface as a wireframe. The next step in rendering is to display, as a wireframe, only those parts of the surface that would be visible in real life. More realistic rendering is achieved by shading–computing the amount and color of the light emitted from every point of the surface. Complete realism may be achieved by simulating surface texture, reflections from neighboring surfaces, and shadows cast by all the objects in the scene.


Particle System Lookup Table Average Color Primary Image Shiny Surface 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag London Limited 2011

Authors and Affiliations

  1. 1.Department of Computer ScienceCalifornia State UniversityNorthridgeUSA

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